The NVIDIA Blog | |
- A Bloody Masterpiece: Killing Floor 2 is First with NVIDIA Flex
- How NVIDIA Will Enhance the Latest Chapter in the Metal Gear Franchise
- SHIELD Keeps Getting Better – New Apps, Games, Updates Arrive
| A Bloody Masterpiece: Killing Floor 2 is First with NVIDIA Flex Posted: 16 Jun 2015 11:21 AM PDT In the horror genre, gore and guts are commonplace. And the folks at Tripwire are using our technology to take the gore in their new horror survival game to a new level. In Killing Floor 2, you must fight your way through waves of mutated specimens, called Zeds. The longer you fight the messier things get. The three foundations of the game’s initial design mantra were "Bullets, Blades, and Blood." And that lead to the creation of the M.E.A.T. (massive evisceration and trauma) system to depict dynamic gore, blood splatter and detailed graphic violence. To get the M.E.A.T. just right, Tripwire made Killing Floor 2 the first game to use our NVIDIA Flex technology for soft tissue and fluid interaction. That's geek for guts and blood splatter. NVIDIA Flex started as a research project, which grew into a tech demo that created a buzz on the internet with a video of a rabbit washing around in a wave pool and cereal floating in milk. Nice. But the folks at Tripwire aren't into bunnies and cereal. They're into blood and guts. So they used NVIDIA Flex a little differently than we did. You can use it, too. The same milestone gaming technology used by Tripwire Interactive to get the gory look they wanted for Killing Floor 2 is widely available to game developers free of charge. At the Game Developer Conference in San Francisco this year we announced we were making custom branches for NVIDIA GameWorks technologies available on the GitHub code-sharing service to make it easier for game developers to add our leading-edge technologies to their Unreal Engine 4 (UE4) games. Putting this code on GitHub, where developers can pick it up and play with it, shortens the development cycle, and the effects make the games look more stunning. Developers can use these custom branches to add special effects to their games through GameWorks libraries such as NVIDIA VXGI, NVIDIA Flex, NVIDIA WaveWorks and NVIDIA HBAO+. We created GameWorks to advance gaming, and the folks at Tripwire are using NVIDIA Flex to take the gore in Killing Floor 2 to the next level. By extending the state of the art in graphics technologies, we make gaming a richer, cooler and better experience. Putting custom branches on GitHub makes it easier to get all of this into games. No bunnies or cereal was harmed with NVIDIA FLEX technology. I can't say same for the Zeds. The post A Bloody Masterpiece: Killing Floor 2 is First with NVIDIA Flex appeared first on The Official NVIDIA Blog. |
| How NVIDIA Will Enhance the Latest Chapter in the Metal Gear Franchise Posted: 15 Jun 2015 05:23 PM PDT Snake is back. And he's bringing GeForce technologies with him. Metal Gear Solid first arrived in 1998 for the PlayStation. It was the third game in the Metal Gear franchise, but it was my introduction to the many Snake characters that inhabit the Metal Gear games. With its stealthy action and cinematic cut scenes, the game was an instant classic. I played Metal Gear Solid until my fingers blistered, literally. A notoriously difficult level in Metal Gear Solid has you escaping from a torture chamber. I tried, and failed, repeatedly. I tried every trick in the book to mash the triangle button on that game controller faster, even licking the back of my fingernail to reduce friction as I rubbed it back and forth in a wiping motion. After many epic sequels, Konami brought us a taste of something new with last year's Metal Gear Solid V: Ground Zeroes. It was short — a mere prologue, really — but stunning, giving gamers a glimpse of an open world where they could set Snake loose. Now the main event, Metal Gear Solid V: The Phantom Pain, is coming. The world of Metal Gear Solid V: The Phantom Pain is going to be 200 times larger than the one explored in Ground Zeroes. Because so much of this game's action depends on stealth, graphics are a key part of the gameplay. Shadows, light and terrain have to be rendered perfectly. That's a huge challenge in a game where the hero is free to find his own way from one point to another. Our engineers are signed up to work closely with Konami to get the graphics just right and to add special effects. I can't wait to play the next installment of my favorite franchise. So get your eye patch out and your bandana ready. Snake is back! And this time he's got GeForce GTX.
The post How NVIDIA Will Enhance the Latest Chapter in the Metal Gear Franchise appeared first on The Official NVIDIA Blog. |
| SHIELD Keeps Getting Better – New Apps, Games, Updates Arrive Posted: 15 Jun 2015 12:30 PM PDT NBA. NFL. FIFA. Game of Thrones. Doom. More content. More apps. More features. They all arrive Monday on NVIDIA SHIELD with an over-the-air software update. It brings new features and improved experiences to the flagship Android TV device. The OTA upgrades include:
Just Arrived: Check Out These New Entertainment AppsOur update follows Google's major Android TV update earlier this month make it easier to find the new apps arriving for Android TV. This update makes the new apps developers are creating for Android TV easier to find and install. Check out these all-new Android TV sports, news and movie apps available through Google Play on your NVIDIA SHIELD:
This is in addition to the new Android TV apps that Google announced at I/O, soon coming to SHIELD and Android TV, including: HBO Now, HBO Go, Fox News, Fox Now, FX Now, Qello, Twitch, UFC, USA Today, Vimeo, Vudu and WWE. More Ways to GameThere's also steady growth in new games that are perfect for SHIELD, with its 256-core Tegra X1 processor. Among them:
The post SHIELD Keeps Getting Better – New Apps, Games, Updates Arrive appeared first on The Official NVIDIA Blog. |
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