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Render Me Speechless: Get a Peek at the Future of Design at SIGGRAPH 2015

Posted: 05 Aug 2015 10:50 AM PDT

Is it real or is it rendered? Thousands of artists, designers and computer scientists attending SIGGRAPH, the world top computer graphics conference, will be asking themselves this very question in Los Angeles next week.

We'll be showing how NVIDIA rendering and light simulation software, and our latest suite of design tools, make it virtually impossible to tell the real from the rendered. And how we'll enable designers to work faster – and more fluidly – while viewing their creations with unprecedented accuracy as they work.

The image on the right is rendered. The one on the left is real.
Our latest suite of design tools make it virtually impossible to tell the real from the rendered.

That's crucial for designers. All too often, they can't confidently predict what their digital designs will look like in the real world. Until now, the digital approximations viewed on their workstations haven't accurately represented the final manufactured product. That's because they haven't had the tools to create accurate representations of their products and materials and render them interactively.

"Visualization allows us to explore more iterations and concepts in less time.  More time means we can refine a good design into something truly great and timeless."

— Matthew Gueller, Senior Surface Designer, Harley-Davidson

So stop by – we're in Booth #500 – and see how that's changing. Learn about how our new technology is changing how architects and product design teams bring their vision to reality. See live demonstrations showing how users can visualize their creations with physically based rendering. And learn how they're sharing materials between applications and collaborating with design teams on the other side of the desk or the other side of the world.

Plus, we'll have an area to show how companies are using our latest Virtual Reality technologies. See how Ford is using virtual reality in product design. Strap on a headset to experience how WETA Digital is using VR to create deeply immersive movies.

While you're there, ask how to get a chance to win an NVIDIA SHIELD by participating in our 'Real or Rendered' competition.

Next door, in our Visual Computing Theater, we'll feature a dozen talks each day. We'll feature NVIDIA experts, partners and customers like Allegorithmic, Dassault Systems, Harley Davidson, Pixar and Saatchi & Saatchi. They'll share how they are incorporating NVIDIA's latest tools and technologies for design visualization.

Our Visual Computing Theater is open to all attendees Sunday through Thursday.

Get the full schedule here.

The post Render Me Speechless: Get a Peek at the Future of Design at SIGGRAPH 2015 appeared first on The Official NVIDIA Blog.

NVIDIA Offers PC Gamers First Chance to Go Hands-On with ‘Call of Duty: Black Ops III’ Multiplayer

Posted: 05 Aug 2015 05:00 AM PDT

Its launches eclipse Hollywood premieres. Its fans gather by the thousands in arenas to watch their favorite players compete. More than 100 million people have fired up some version of this game. It is the blockbuster gaming juggernaut that is the Call of Duty franchise.

Every Call of Duty launch is big. That's why I'm so excited about NVIDIA's collaboration with Activision around GeForce GPUs and Treyarch's highly anticipated Call of Duty: Black Ops III at Gamescom this week in Cologne, Germany.

NVIDIA's booth C40/B41, in Hall 8, will offer the world's first chance to play Call of Duty: Black Ops III multiplayer on the PC. As an added bonus, every gamer who takes a turn will get a beta key so they can join the Call of Duty: Black Ops III beta program. They'll be able to take part in the testing and provide feedback that will shape the final game.

At Gamescom, Call of Duty: Black Ops III will be presented on glorious 4K panels powered by a pair of NVIDIA GeForce TITAN X GPUs in SLI mode.

As Treyarch optimizes Call of Duty: Black Ops III for PC gamers, NVIDIA will support engineering and visual effects efforts with code, and help integrate some of our state-of-the art special effects into the upcoming title.

This is a big deal, in every sense. The last chapter in the Black Ops series was the biggest entertainment launch of its year and became the most played online game of the last generation.

But Call of Duty is more than just big. The franchise consistently delivers games that are engaging and fun. They're loaded with great campaign modes, endlessly replayable multiplayer modes and innovative zombie modes.

And they just happen to be in my favorite game genre, the first-person shooter.

See you online. I can't wait.

The post NVIDIA Offers PC Gamers First Chance to Go Hands-On with ‘Call of Duty: Black Ops III’ Multiplayer appeared first on The Official NVIDIA Blog.